Things I've finished, or am close to.
Small, sharp tools, and the platform under them. Most solve one problem I actually had.
An online board game with Claude-powered AI opponents, co-developed with Jeff. The bot plans routes, hauls freight, and loses gracefully. It's my anchor project for getting back to building, and the test fixture that keeps Valence honest.
An AI-native product-engineering platform: a code graph plus a workflow that survives across sessions. The thing I'm building, and the thing I build with. Founder and target user are the same person.
A visual code graph that turns a system's architecture into a living map and reasons with you about what to refactor for your goal — every claim checked against the real code. Part of Compounds. For product engineers who think in boundaries, not syntax.
Plain static HTML and CSS, no framework, on purpose. Written by hand, deployed on a git push. You're looking at it.